Without it, you won't be able to create new tools, weapons, traps or survive longer than a day or two. One of the key principles in The Forest is crafting. The Forest Weapons, projectiles and bomb.Crafted Bow - Without a doubt, the bow is one of the most useful weapons in the game.įighting enemies up close and personal is a very bad idea. Welcome to my crafting guide for The Forest, a survival experience developed by Endnight Games. Slingshot: 1 Stick + 1 Cloth + 1 Electrical Tape.The Forest Crafting Recipes – Weapons & Tools Crafting is a core mechanic in The Forest, since this is the method by which players create most of the tools, weapons, armor, and consumables that they. In the Forest, Crafting is a feature where new items can be created by combining essential crafting materials. The Forest All Crafting Recipes (UPDATED) - Qnnit To craft an item, place the item's necessary. Crafting is a gameplay feature where new items can be created by combining crafting materials.
The Crafted Axe is a melee weapon that can be crafted by the player. The handkerchief in the middle of the screen works like a crafting. To start crafting, you need to enter your inventory screen (by pressing the "I" button). 'Right click' to add items to crafting area.Press inventory key to open your inventory.Weaknesses: The majority of the mutants have low intelligence and don't use most of their arsenal in character.To craft an item, you need to collect the required amount of resources. Notable Individuals: Eric LeBlanc, Mutants, Armsy, Virginia, Cowman, Mutant Baby, Worm (The Forest), Megan Cross, and Dr. Military Prowess: The Peninsula has several armed Mutants ready for combat Eric can regenerate from burns and stab wounds), Weapon Mastery (Eric and The Mutants are skilled with weapons like spears, axes, clubs, etc.), Limited Light Manipulation, Limited Air Manipulation, Camouflage, Fear Manipulation and Empathic Manipulation (The Artifact Ball causes these effects), Statistics Reduction (Can slow down speed), Immortality and Immortality Negation (Type 7, the Mutants are undead and they can kill each other), Pain Tolerance, Durability Negation, Undead Physiology (All of the mutants are undead), Resistance to: Poison Manipulation (The mutants are only somewhat affected by the poison arrows and Eric can eat poison Berries and only lose some health), Madness Manipulation (Eric can boost his sanity and the Mutants don't seem to be affected by the caves, which drive the player insane), Cold Manipulation (Via the Warmsuit and the Mutants resist coldness naturally), Empathic Manipulation and Fear Manipulation (Megan Cross is not affected by the Artifact Ball) Technology/Abilities: Superhuman Physical Characteristics, Superhuman Speed, Human Achievements, Explosion Manipulation (Has access to bombs and dynamite), Fire Manipulation (With Molotovs and Flare Guns), Healing (With Medicine), Genius Intelligence, Statistics Amplification (Can boost energy, strength, and athleticism), Poison Manipulation (With Poison arrows and berries), Stealth Mastery (By themselves and can increase it with Stealth Armor), Flight (With Gliders and the Worm can naturally fly), Resurrection, Regeneration (Mid-Low. Power Source: Gasoline, Electricity, and natural resources Population: Unknown (The developers have stated their is a finite amount of cannibals and mutants but the number is unknown)Īttack Potency: Wall level to Room level ( The Armsy breaking glass was calculated at this level, The Mutants can harm Eric LeBlanc and even knock him out and kill him, The Worm did a feat on this level, etc.), far higher with Preparation ( The previous scientists built weapons that can take out planes)
Tier: 9-B to 9-A, far higher with PreparationĬivilization Type: Post-Industrial Civilization Note: Credit to the Forest Wiki for that background Powers and Stats There are also many places around with good loot like an old yacht crashed in a bay, or even the cockpit of the crashed plane which contains the flare gun.
Beneath the peninsula surface is a system of caves where octopus mutants, spider mutants, and Cowmen live it is also in these caves where most of the survivors or casualties of the crash were taken.
The Peninsula is also home to violent cannibals, mutant creatures, and a variety of wildlife such as birds, lizards, deer and sharks. In the Sahara Research Laboratory, the player can find references to the company purchasing the peninsula to use in its experiments. Judging by the plants that grow there and the overall weather, it seems like the creators chose a Canadian Boreal Forest as the setting of the game (likely because their development team is centered in Canada), although they haven't yet officially stated where their inspiration could have been derived from. The Peninsula is the setting of The Forest.